basics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
basics [2019/08/03 04:07] – [Community GP Limits and Magical Item Availability/Creation] Chronosbasics [2020/09/10 17:26] (current) – [Races] Chronos
Line 11: Line 11:
  
 ===== Races ===== ===== Races =====
-Humans are by far the predominant intelligent race on Madius, having spread far and wide, and have gone as far as completely dominating the civilized areas of [[geo:continents:concordia|Concordia]]. Dwarves, gnomes and halflings are generally able to pass as deformed/short humans in human populated areas, so they are generally paid little attention due to their race beyond the occasional intrigued second glancel. Even those who can identify them for what they really are generally have no issue with them. Dwarves have their own homeland, the mountains of [[geo:continents:south_confusa|South Confusa]], where the majority of the dwarven population exists. Halflings and gnomes are a more nomadic and sparse culture, rarely, if ever, forming isolated communities, instead integrating into existing human society, or, on occasion for gnomes, dwarven society.+Humans are by far the predominant intelligent race on Madius, having spread far and wide, and have gone as far as completely dominating the civilized areas of [[geo:continents:concordia|Concordia]]. Dwarves, gnomes and halflings are generally able to pass as short/strange humans in human populated areas, so they are generally paid little attention due to their race beyond the occasional intrigued second glance. Even those who can identify them for what they really are generally have no issue with them. Dwarves have their own homeland, the mountains of [[geo:continents:south_confusa|South Confusa]], where the majority of the dwarven population exists. Halflings and gnomes are a more nomadic and sparse culture, rarely, if ever, forming isolated communities, instead integrating into existing human society, or, on occasion for gnomes, dwarven society.
  
 Elves on the other hand recieve a very different treatment. Well known across the world, elves are generally a rare sight outside of the [[geo:nation:elven_lands|Elven Lands]]. They are met with a mix of, usually extreme, reactions, ranging from envious hostility, respectful admiration, or even curious intrigue. Being well known for their cultural devotion to mother nature, as well as one of the only cultures to have maintained an understanding of magic through the dark ages, they are generally seen as having ulterior motives for any interaction outside of the elven lands, and as such most authority figures will treat them with the respect and suspicion of a unfriendly foreign dignitary when they arrive without warning. In Concordia, elves are incredibly rare, and are met with confusion and worry by commoners, and selfish interest by nobles. Elves on the other hand recieve a very different treatment. Well known across the world, elves are generally a rare sight outside of the [[geo:nation:elven_lands|Elven Lands]]. They are met with a mix of, usually extreme, reactions, ranging from envious hostility, respectful admiration, or even curious intrigue. Being well known for their cultural devotion to mother nature, as well as one of the only cultures to have maintained an understanding of magic through the dark ages, they are generally seen as having ulterior motives for any interaction outside of the elven lands, and as such most authority figures will treat them with the respect and suspicion of a unfriendly foreign dignitary when they arrive without warning. In Concordia, elves are incredibly rare, and are met with confusion and worry by commoners, and selfish interest by nobles.
Line 17: Line 17:
 Orcs, and by extension half-orcs, are practically non-existant. Once a proud race of warriors, they underwent a genocide shortly before the dark ages began. Today they are most likely to be found in the Termina mountain range in very small, isolated communities, or in Southern Confusa as marauding bandits, and are generally kill on sight within human or elven communities. Orcs, and by extension half-orcs, are practically non-existant. Once a proud race of warriors, they underwent a genocide shortly before the dark ages began. Today they are most likely to be found in the Termina mountain range in very small, isolated communities, or in Southern Confusa as marauding bandits, and are generally kill on sight within human or elven communities.
  
-Monstrous or strange races are entirely non-existant within human communities except as slaves or pets. As such it is highly recommended that players not seek to play such characters (if the DM even allows such characters in the first place) unless they have a way to blend into human society such as by the means of the [[http://archive.wizards.com/default.asp?x=dnd/psm/20070314a|Shapeshifter]] egoist ACF.+Monstrous or strange races are entirely non-existant within human communities except as slaves or pets. As such it is highly recommended that players not seek to play such characters (if the DM even allows such characters in the first place) unless they have a way to blend into human society such as by the means of the [[http://archive.wizards.com/default.asp?x=dnd/psm/20070314a|Shapeshifter]] egoist alternate class feature.
  
 ===== Languages ===== ===== Languages =====
  • basics.txt
  • Last modified: 2020/09/10 17:26
  • by Chronos