hb:feats

Homebrew Feats

This page contains all the homebrew feats I have available in my campaign setting.

Your electric spells strike to the very soul of a creature, ignoring it's body's resistances.

Benefit: You can only apply this metamagic feat to spells that deal electricity damage or have the electricity descriptor. Spells with this feat applied to them treat the creature as if they had no innate resistance to electricity (resistances from spells or magic items still apply). Creatures with innate immunity to electricity (immunity granted by spells and magic items still apply as normal) are still affected, though to a lesser degree, instead taking half damage, or no damage on a successful save if the spell allows a reflex save for half damage. For spells that do not deal damage, but otherwise do not affect creatures immune to electricity, creatures with innate immunity are still affected, but are simply treated as if they had passed the save.

A struck to the soul spell uses up a spell slot one higher than normal.

You are adept at fighting back to back with an ally

Prerequisite: Combat Reflexes, Tumble 8 ranks

Benefit: You may end your movement in the same square as an ally who also possesses this feat (hearafter referred to as your partner) without any penalty. You may only remain in the same square as a single other partner. While doing so, the square you both occupy may not be used to flank either you or your partner, except by a rogue of at least 4 levels higher than the highest character level between you and your partner. While occupying the same square as your partner, when one of you uses the combat expertise feat, fights defensively, or uses the total defense action, both of you gain the benefits, though only the highest bonus from each ability applies (if both you and your partner use combat expertise, only the highest benefit applies, but if one uses combat expertise and the other fights defensively, the bonuses will stack). Additionally, you and your partner use the highest shield bonus between the two of you. If you and your partner's spaces to not completely overlap, these benefits only apply to melee attacks made by opponents whom threaten only squares that both you and your parnter occupy. For example, if your parner is large, but you are only medium, you would gain the benefits of this feat against attacks made by opponents who only threaten your square, but not any others that your large partner occupies. If you and your partner's squares do not completely overlap, the benefits no longer apply to ranged attacks at all.

Additionally, you may perform the aid another action with your partner as an immediate action, and may forgo your move action on your next turn to move with your partner on their turn.

Normal: You cannot occupy the same square as an ally (or, if using my house rule: Occupying the same square as a willing ally applies the squeezing penalties to both characters.)

  • hb/feats.txt
  • Last modified: 2016/11/06 17:12
  • by 127.0.0.1