hb:initiate_of_the_perfect_soul

Initiate of the Perfect Soul

Initiates of the Perfect Soul seek to hone their mental and physical abilities to their peak, attaining a shining beacon of perfection unbelievable to the common people. They utilise the powers of the Iron Heart and Diamond mind disciplines, as well as the latent psionic power which all creatures on Madius share to reach their goal, eventually being able to commune with the universe itself to know things they would otherwise have no reason to know, and even eventually learn to bend the universe itself to shape their desires.
Hit Die: d6.

Skills: Autohypnosis 2 ranks, Concentration 9 ranks, Knowledge (History) 2 ranks, Knowledge (Psionics) 2 ranks
Martial Maneuvers: Must know at least two martial maneuvers, including one strike.
Martial Stances: Must know at least one martial stance.
Psionics: Able to manifest 2nd-level powers.
Special: Prospective Initiates of the Perfect Soul must undergo a mental trial in a psionically attuned cave, usually under the supervision of another Initiate.

The initiate of the perfect soul's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Jump (Str), Knowledge (Psionics) (Int), Martial Lore (Int), Psicraft (Int), Sense Motive (Wis), Swim (Str), Tumble (Dex).
Skill points per level: 2 + Int modifier.

Level BAB Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known Special Manifesting
1st +1 +2 +0 +0 1 0 0 Psi-strike, omnipresence alpha
2nd +2 +3 +0 +0 0 0 0 Precient stance +1 level of existing manifesting class
3rd +3 +3 +1 +1 1 1 0 +1 level of existing manifesting class
4th +4 +4 +1 +1 0 0 0 Empowering strike +1 level of existing manifesting class
5th +5 +4 +1 +1 1 0 1 +1 level of existing manifesting class
6th +6 +5 +2 +2 0 1 0 Stance of perfect body
7th +7 +5 +2 +2 1 0 0 +1 level of existing manifesting class
8th +8 +6 +2 +2 0 0 0 Quickening strike +1 level of existing manifesting class
9th +9 +6 +3 +3 1 1 0 +1 level of existing manifesting class
10th +10 +7 +3 +3 0 0 0 Omnipotence omega +1 level of existing manifesting class

Weapon and Armor Proficiency: The Initiate of the Perfect Soul does not gain any additional weapon or armor proficiencies.

Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Diamond Mind or Iron Heart disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full Initiate of the Perfect Soul levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.

Stances Known: At 5th level, you learn a new martial stance from the Diamond Mind or Iron Heart disciplines. You must meet a stance’s prerequisite to learn it.

Psi-Strike (Su): You can spontaneously channel psionic power into your melee attacks. As a swift action, you can spend power points (up to your manifestor level as normal for manifesting a power) to gain a +4 bonus on a single attack or martial strike, as well as an extra 1d4 points of damage plus 1d4 per power point spent. Both bonuses can be applied only on an attack made before the beginning of your next turn. For example, if you spend 5 power points you gain a +4 bonus on an attack roll you make before your next turn, and you deal an extra 6d4 points of damage if your attack is successful.

Omnipresence Alpha (Ex): Upon becoming an Initiate of the Perfect Soul, your consciousness joins with the universe, becoming an extension of existence itself. You gain knowledge of things you would not otherwise be capable of knowing, as the universe itself imparts this knowledge unto you. You gain a +2 bonus on Knowledge checks, and you can attempt a Knowledge check even if you are untrained in the appropriate Knowledge Skill. Your extensive knowledge and understanding also confer to you a +2 bonus on saves against fear, knowing that the only things that are frightening are the unknown. Additionally, as an extension of the universe itself, it strives to keep you alive, granting you a +2 bonus on saves vs Death effects.

Precient Stance (Su): As an Initiate of the Perfect Soul closes in on physical perfect, he learns to utilise the knowledge of the universe to his defensive advantage, only creatures of unpredictable chaos are able to pierce his defenses. At 2nd level, an Initiate of the Perfect Soul may choose to forgo the benefits of his current martial stance as a swift action and instead gain the effects of Precient stance. This ability lasts as long as you would maintain the benefit of your current stance, or the Initiate may choose to stop using this stance and resume the benefit of his previous stance as a swift action. While in Precient Stance, your manifestor level increases by 1, and you gain a +2 dodge bonus to AC. Additionally, when you activate this ability you can choose to spend a number of powerpoints up to your manifestor level. If you do so, you gain damage reduction against all but chaotic aligned attacks as long as you maintain the stance, equal to the number of power points spent (maximum damage reduction 10/chaotic for expending 10 power points).

Empowering Strike (Su): Beginning at 4th level, when you successfully attack an enemy with a martial strike, a psionic power that you manifest before the end of your next turn is empowered (as by the Empower Power metapsionic feat). Casting a power that has been empowered through this ability does not cost additional power points, though it does require that you expend your psionic focus. You do not need to know the Empower Power feat to use this ability. You can use this ability once per encounter.

Stance of Perfect Body (Su): At 6th level the Initiate of the Perfect Soul continues to perfect his body, learning to push himself beyond his normal limits and regenerating damage he has taken. The Initiate of the Perfect Soul may choose to forgo the benefits of his current martial stance as a swift action and instead gain the effects of the Stance of Perfect Body. This ability lasts as long as you would maintain the benefit of your current stance, or the Initiate may choose to stop using this stance and resume the benefit of his previous stance as a swift action. While in this stance the Initiate of the Perfect Soul gains a +2 bonus to strength, dexterity and constitution. Additionally, when entering this stance, the Initiate may choose to spend a number of power points up to his manifestor level, as normal for manifesting a power. If he chooses to do so, he gains 1 point of fast healing for every 3 points he spent, lasting for 1 minute, or until he exits the stance, whichever comes first.

Quickening Strike (Su): Starting at 8th level, when you successfully attack an enemy with a martial strike, a psionic power of 5th level or lower that you cast before the end of your next turn is quickened (as by the Quicken Power metapsionic feat). Manifesting a spell that has been quickened by this ability does not cost additional power points, though it does require that you expend your psionic focus. You do not need to know the Quicken Power feat to use this ability. You can use this ability once per encounter.

Omnipotence Omega (Su): At 10th level the Initiate of the perfect soul learns to channel the universe itself to do his bidding. Once every week the Initiate may use reality revision, as the psionic power of the same name. This is a supernatural ability, and has no components, meaning the Initiate does not need to spend xp to use this ability. He cannot use this ability to create psionic items, or non-psionic items up to 25,000gp, and cannot attempt to create a greater effect, only the standard effects of the reality revision power.

  • hb/initiate_of_the_perfect_soul.txt
  • Last modified: 2016/11/06 17:12
  • by 127.0.0.1