Character Creation Guidelines

So you've been invited to participate in a game taking place in the World of Madius campaign setting. If your DM is Chronos, the following page will give you all the information you need to create a character that will thrive in this wonderous world. If you haven't already, have a look at the basics of Madius page, as it will give you a better frame of reference about this world (some things are very different from a more standard campaign setting).

The Specifics

Here are the mechanical character building rules:

Please see the optional rules page for more information about which optional rules will be in place for any particular game.

If players wish to aim for acquired templates, they should contact me beforehand about them and we can work something out for your player, although players can expect to work hard for those kinds of templates. I may also opt to throw templates onto players involuntarily, and players can either embrace them and enjoy them, or take it as part of their character’s story to rid themselves of these templates (I’m talking things like lycanthropy, vampirism, things like that, that some may like, and others may not. Those are just two very cliche examples though, many other kinds of templates may be seen over the course of a player’s career).

Please keep character goofiness to a minimum, I don’t run those kinds of campaigns, and poor tactical decision making will be taken advantage of by enemies. You’re adventurers, not the three stooges.

So, you want to start making your character?

If you would like to start creating characters, you are free to do so within the constraints written above.
There are three main tidbits of information I’d like to know beforehand about your characters:
The mechanics: how will this character run from a pure dice and numbers standpoint?
Your character’s personality, motivations and goals: this extends beyond simply your alignment, tell me what your character is like to be around, why he or she acts the way they do, what your character is trying to achieve with their life. These don’t need to be overly elaborate, or if you want to simply roll with it once the game starts and determine your character’s personality through play, that’s perfectly fine as well, although every little detail helps to create a more vibrant and invigorating world. This will also help me give you a set of paragons that your character is likely to be aware of, and at your discretion, that your character will revere.
A little bit of backstory: How did your character end up where he is? Are you an outcast from another city/region, and looking to start anew? Is your character a local? Are you a thief from the slums, stealing food every day to survive? The details like names of cities, or noble houses can be neglected here since you don’t have access to much information about the world, come up with something simple but interesting. More is not necessarily better though, try not to include outrageous feats in your backstory, remember your character is level 1, with 0 experience. He hasn’t performed incredible heists of wealthy merchants, he hasn’t negotiated a merger between two feuding noble houses. The events of your backstory can, and are encouraged, to be significant, at least to your character, but not something that the bards will sing about, let those stories be told as we play.